Close Menu
Sirus Gaming
    • News Stories
    • Features
    • Reviews
    • Previews
    • Guide
    • Review Policy
    • Privacy Policy
    • Contact
    What's New in Sirus?

    Super Robot Wars Y Release Date and Gameplay Details Revealed

    April 20, 2025
    9

    Corsair Void Wireless v2 Gaming Headset – Review

    April 17, 2025

    Belphemon: Rage Mode Returns To Digimon Story: Time Stranger

    April 16, 2025
    Facebook X (Twitter) YouTube
    Sirus Gaming
    Sirus Gaming
    PS4 Reviews

    Babylon’s Fall – Review

    By Erickson MelchorMarch 8, 20225 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    The climb up the Zigurath is supposed to be an epic feat that involves the determination of an empire looking to claim the glories of the past mixed in with a hint of desperation. This goes doubly so for the Sentinels sent up to clear the multiple levels of the mythical tower. But that’s not what we got in Platinum Games’ latest game, Babylon’s Fall. Instead, we got an empty world with flat characters and a battle pass that took ages to progress.

    Babylon’s Fall is a multiplayer action RPG set around the Zigurath, the mystical tower that players must climb. The game sports the signature combat of developer Platinum Games but reworked to cater to a group of players. Players take control of a Sentinel with no other choice than to scale the tower and seek out the treasures located at its peak.

    Babylon's Fall review - regular level

    The combat revolves around a devilish device called the Gideon’s Coffin. With this device, the empire managed to ‘recruit’ people from far and wide to use as shock troopers against the defenses left behind in the tower. The player has capable of using two hand weapons and two floating weapons that hit at the will of its user. The four weapons combines seemed like a novel idea at first but quickly turned into an exercise of constant button-bashing against simple enemies.

    The enemies themselves are mostly single-strike enemies that do nothing more than wait for turns striking at the party. A brief flash indicates when an enemy is striking and this gives the player a window to dodge. There is an added benefit to dodging, especially when it comes to combat grade. However, combat encounters often devolve into a mess of quick strikes and occasional dodging. Even worse, enemies hardly react to what players are doing. Often doing one attack and sometimes moving away after swinging their weapon. The enemies we face later on in the game are just tankier versions of past enemy types.

    Babylon's Fall Review - Charged attack

    Making matters worse is the lack of mission variety. Main quest missions are mostly the same, “get to the end-point” type of missions. It is occasionally broken up by invisible characters talking to each other about things that don’t matter at the moment. Honestly, remove the talking invisible characters and it wouldn’t affect how the level plays out in the slightest.

    At least the boss battle cutscenes provided some legit entertainment… the first time around. Repeating boss fights is very boring. I’d liken it to hitting a punching bag for 20 minutes straight with no real benefits. This of course changes in the late game when the game opens up for more combat options but then again there are far too few players interested in reaching the end game that it might as well not matter at all.

    Babylon's Fall review - Zenon boss battle

    It was hard to find anything likable about the game’s story. There is nothing interesting about it, and all player agency is lost when emotionally driven moments are followed up by a quick trip back to the game’s hub world. After spending hours getting to know the characters in the game, I only ever enjoyed my exchanges with lady Sophia. And that’s with the added flair of her English voice actress. Everyone else was too one dimension and/or forgettable.

    As a live service game, I can’t help but think that Babylon’s Fall is following a well-established blueprint right down to the letter. There is little to no innovation to be seen in this game’s battle pass. Sure the cosmetics and gear may look shiny but when last I checked, not all that glitters is gold. Sometimes it’s a whole lot of nothing.

    Babylon's Fall Review - second part story intro

    Of all the complaints I have about the game, none of them compare with what I was witnessing with the game’s graphics. They look like something from the PS3 era, and that’s being generous. Characters facing animations are lacking, even though some characters appear to be lively. The odd decision to have the story told through panels is an odd one. I don’t know what they were thinking but it wasn’t doing the game any favors. The boss battle was actually enjoyable, take that for what you may.

    Babylon’s Fall combat was one of the few noteworthy features that kept me interested in the game for a while longer. The post-battle score system encouraged me to look for different ways to get higher scores, but that too quickly became boring. On top of that, the largely meaningless gear progression was only a number on the screen that scaled numbers up in the most uninspired of ways.

    Babylon's Fall review - Thieve's level

    Babylon’s Fall is a failure on multiple levels made worse by a plethora of outdated ideas and Square’s reluctance to innovate on the games-as-a-service model that ensures that it’ll never stand out in a sea of other mediocre live service games. This would have been an ok game if it weren’t for the premium track battle pass that really doesn’t seem to appeal to anyone. In its current state, it’s not worth the asking price.

    Babylon’s Fall – Review
    Score Definition
    You’ll be left out with a “meh” after finishing the game. What game did we just play?
    Pros
    An in-depth combat system
    Hours worth of content, even on single player
    Full of fancy looking cosmetics
    Cons
    Generally boring and unremarkable story and characters
    Grindy as all hell
    Lacks its own distinct take on the live service model
    Generic enemies
    Dated graphics
    4.5
    Below Average
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Erickson Melchor
    • Facebook

    Erickson is not just an indie game developer but also a discerning critic who aspires to see his games make a positive impact someday. In the meantime, he diligently works on his craft and immerses himself in a variety of games. You never know when and where inspiration might strike. As a Destiny 2 enthusiast, Erickson spends a considerable amount of time exploring the world of Guardians. Furthermore, as an editor for Sirus Gaming, Erickson blends his game development insights with a critical eye, aiming to enrich your gaming experience while sharing his unique perspective on the industry.

    Related Posts

    Ninja Gaiden 4 Officially Announced

    January 23, 2025
    Fantasian Neo Dimension Release Date Announced Featured Image

    Fantasian Neo Dimension Release Date Announced

    September 24, 2024
    Romancing SaGa 2 Revenge of the Seven Demo Announced in TGS 2024 Trailer Featured Image

    Romancing SaGa 2 Revenge of the Seven Demo Announced in TGS 2024 Trailer

    September 19, 2024
    Sirus Exclusives

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    R.E.P.O. Early Access Review Featured Image

    R.E.P.O – Early Access Review

    April 9, 2025
    Mandragora Whispers of the Witch Tree Playtest Impressions Featured Image

    Mandragora Whispers of the Witch Tree Playtest Impressions: A Potentially Great ARPG

    April 8, 2025

    Top 10 New Digimons That Should Appear in Digimon Story: Time Stranger

    April 3, 2025
    About Us
    About Us

    Sirus Gaming is a team of passionate gamers delivering the latest news, reviews, and insights on the gaming industry.

    Find us on OpenCritic, and we're proud to have been a voting jury in The Game Awards since 2022.

    Contact us: [email protected]

    Check Our Reviews
    9

    Corsair Void Wireless v2 Gaming Headset – Review

    April 17, 2025
    AI Limit Review Featured Image
    8

    AI Limit – Review

    April 11, 2025
    Gal Guardian Servants of the Dark Review Featured Image
    8

    Gal Guardians Servants of the Dark – Review

    April 4, 2025
    Exclusive Content

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    R.E.P.O. Early Access Review Featured Image

    R.E.P.O – Early Access Review

    April 9, 2025
    Mandragora Whispers of the Witch Tree Playtest Impressions Featured Image

    Mandragora Whispers of the Witch Tree Playtest Impressions: A Potentially Great ARPG

    April 8, 2025
    Facebook X (Twitter) YouTube
    • Privacy Policy
    • Review Policy
    • Contact
    © 2025 Sirus Gaming. Designed by Sirus Media Digital.

    Type above and press Enter to search. Press Esc to cancel.